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Company of heroes 3 multiplayer beta7/26/2023 ![]() ![]() “With Company of Heroes 3, what we’re trying to do is bring back anyone who’s ever played a Company of Heroes game. ![]() “There’s no doubt that there are ebbs and flows in any genre,” David Littman, executive producer at Relic, told me. Developer Relic Entertainment released a playable pre-alpha preview of Company of Heroes 3 in July, a shade more than eight years after Company of Heroes 2. It’s poetic then that Company of Heroes, widely considered to be one of the best RTS franchises ever made, is re-emerging now. With the resounding success of Age of Empires IV just a couple of months ago, it’s safe to say that RTS games have been building toward something of a moment. Survival sims, zombie games, and stealth titles have all borrowed from real-time strategy to make something wholly new, with throwbacks and remasters garnering widespread acclaim. ![]() But while the RTS scene has become more fragmented and eclectic, it has also become more flexible and refined. It’s tempting to say that the genre “died” in the years following Blizzard’s sequel, with shrinking sales and dwindling esports interest. It was a period marked by robust multiplayer offerings and big-budget campaigns, beginning - although there is some dispute - with Age of Empires in 1997, and culminating with the release of Starcraft 2: Wings of Liberty in 2010. 1v1 feels a bit more of a mobile game style than bigger team games though so possibly not a perfect comparison.In 2006, Company of Heroes was released during the golden age of real-time strategy games. I tend to go breakthrough in 1v1 if I see the mg drop in early which works fairly well. Haven’t played much team stuff myself so take my advice with a pinch of salt, I have watched a fair bit on stream with organised teams though and that’s the general idea they tend to go with. The other problem you’ll probably be having is it’s just you and one other friend playing with a couple of random teammates, you’ll likely be playing against a full team on mic’s some of the time. Kettenkrad with the cable upgrade or other resource options are pretty key if you’re likely to be struggling on that front too. Luftwaffe could work too I guess, fallschrimjager and pio drops can be a decent disruption tactic and both units are more than a match for mainline allied units. Other than that maybe try to double team one player to push them back then try to entrench so they can’t just reform the line easily. Stummels aren’t bad if not, but AT guns will take them out quick so you have to be careful with them. Neebelwerfers will wreck anything stationary if you can hold out long enough to get them. Mortars are probably safer but obviously they’ll need mg’s protecting them from rushing riflemen. Snipers are a decent counter if you can stop them dying, definitely got over nerfed in the last patch though. The US mg has quite a narrow firing arc and requires some micro to hit everyone unless your infantry is fairly close together. Use a lot of smoke from jägers or mortars, or point blank stug shots if you go with the other building, lots of bundle nades for garrisons, spread everyone out to attack from as many angles as possible. That battle group also has the stosstruppen call in who are immune to suppression at vet 1 if you use their ability, which is very useful against mg’s. They’re decent in the first minute or two but get less useful as your infantry vets up I find. Maybe go breakthrough and get the grens mp40s asap to deal with the engineers. At least it usually means less double bar rifles though I guess. ![]() Yeah that call in really needs to be 1cp or start on a cool down in the next patch. ![]()
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